


Dodge rolling requires precise timing and jumping over it is impossible. Best strategy to deal with this attack is to parry it.The fist can still be damaged when charging and destroying it before it completes charging interrupts the charge and decreases it by 1.The Giant is immune to controlling effects such as freeze, root and stun.If you have the Giantkiller, RotG it will deal critical blows constantly and the Giant will take massive damage easily. However, all the entities are counted as bosses.Neither the fists nor the eyes have a back or a front, making Assassin's Dagger and Vorpan ineffective choices.Destroying a fist during an attack will interrupt that attack completely.Networking ensures that the player can damage both fists at a decent rate just by attacking 1 of them.There is no preferred order in which to destroy the fists but alternating is a good strategy to prevent the fists from reaching max charge.The Giant cannot perform any other attacks but crystals will keep falling from the ceiling if they already are. While the eye is out the other fist cannot be damaged.If a fist's health has been depleted, it will fall to the ground and the eye on that side will pop out of the Giant's skull. The Giant can only be damaged when one of its eyes is out.Parrying energy orbs sends back a projectile.After charging fires volleys of energy orbs in a sun pattern. Description: The Giant raises up his right fist over his shoulder and charges it.A wave of fire erupts and moves towards the sides of the arena upon each impact with the ground. He then slams down the fist six times in rapid succession, each time raising and inching his fist to the left with the 6th slam being performed at the far left edge of the arena. Description: The Giant raises up his left fist at the far right side of the arena.Which attack depends on the charged fist. When the Giant has charged a fist three times without interruption it will use one of the following attacks. Description: Giant crystals will fall from the ceiling in a random pattern after the Giant successfully executes his double slam fist attack.This attack triggers the crystal collapse attack. Fire erupts from the center and moves towards the sides of the arena upon impact. Description: The Giant raises both fists together at the center of the arena and, after a pause, slams the fists into the ground.Retains all attacks from the previous phases. This will start the third phase of the fight. Description: At 50% HP the Giant will stop any attack and roar, pushing the player back.Often used in combination with Energy Salvo.Description: The Giant fires a laser from each eye to the side of the arena that moves inwards and traps the player in the middle of the arena.Retains all attacks from the previous phase. If the player is attacking the eye and the Giant goes below threshold hp it will instantly retract the eye even if three seconds haven't passed yet.Will interrupt any attack that it may be performing.Description: At 75% HP the Giant will stop any attack and roar, pushing the player back.A wave of fire then erupts and moves towards the sides of the arena upon impact. After a few seconds slams the fist into the ground. Description: The Giant raises a clenched fist and follow the player with it.Parrying the energy orbs sends back a projectile.From this hand, he shoots out energy orbs in different patterns. Description: The Giant puts down his fists on the ground and opens one of them.Can be blocked, parried, and dodge rolled.The fist does high damage and pushes the player into the lava when hit. Description: The Giant lifts up one fist to the side of the arena and punches across the entire arena.Destroying the charging fist before it finishes interrupts the charging.Description: The Giant clenches one of his fists and charges it, causing one of the three stripes on that side's pauldron to light up.In 1+ BSC, the Giant goes straight to the second phase.
